Battle Report – GG18 Beta – Guild vs Arcanist

InvokeChaos here with a quick battle report on my first GG2018 game since the beta began. Work has kept me stymied, but no longer. I will be giving a detailed breakdown on my thoughts and perceptions after each block of information, but hidden so you don’t have to read it unless you want to. Let’s jump in.

Guild for me, Arcanists for my opponent. First time either of us are playing these masters and it was effectively my first time playing as Guild.

Strat – Public Execution
Schemes – Covert Breakthrough, Undercover Entourage, Dig Their Graves, Take One for the Team, Guarded Treasure

Guild – Guarded Treasure/Take One for the Team(Thalarian Queller)
Arcanists – Undercover Entourage(Ironsides)/Take One for the Team(Johan)

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Gaining Grounds 2018 (Open Beta) – Numbered Schemes

For this installment, it’s a look at the new numbered schemes we have this year. But first I’m going to comment on the ones returning that we all know and love/hate. Afterwards, my meta put together some faction matchups for me and I’m going to do some in-depth discussion on what I would take and why using scheme pools generated from GG18 (credit to ttsgosadow on the Wyrd Forums for posting a generator for GG18 beta!). Let me know if you guys like this kind of analysis and leave me a note in the comments if you’d like me to do more in the future!
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Gaining Grounds 2018 (Open Beta) – Suited Schemes

Alright fellow Wyrdos, here’s part 2 of my first impressions of Gaining Grounds 2018.

First thing I want to talk about is the change in suited schemes. Claim Jump and Eliminate the Leadership return unchanged from GG17.

Claim Jump is almost always a viable, yet potentially challenging, scheme. It’s easy to deny, but it also is a kind of “win more” scheme in so far as board control wins games. If you have board control, or even just control a section of the board, you should be able to get 2-3VP from this scheme without too much issue. But if you don’t have control, this scheme can be difficult to pull off. And it’s always a risk versus masters with a lot of activations or summoners.

Eliminate the Leadership puts just the right amount of fear into you when you see it in the pool. It’s one of those schemes that kinda pushes you in a specific direction, but I’m ok with that. You don’t want to bring an “easy to kill” master to this… but then again if you’re skill and crew selection is strong, it doesn’t matter. And that’s something I really like about this scheme. It’s risky to take and risky to ignore. But ultimately leads to some compelling play regardless. Continue reading

Gaining Grounds 2018 (Open Beta) – Strategies

Here it is at last! The open beta for GG2018, let us all rejoice for Wyrd has given us some delightful gifts. I’m going to run through my impressions of the entire packet over the course of a few posts, but this one will focus specific Strategies and the new Strategy condition. So! Let’s address said elephant in the room.

Hello, Unplanned. How are you?

This is a game changer and in my opinion it is a fantastic game changer. Unplanned is tacked on automatically to any model summoned and it reads thusly:

Unplanned: This model counts as a Peon for the strategy. This condition may not be removed.”

Wow. Just wow.
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