
Matthew Nevers is an avid game designer and illustrator who has been playing for 25 years and has run games for 6 of those years. He publishes under Coffee All Night Games, and has created unique games like Nope! and The Winter Door. He loves horror, and his games reflect that. His new game, The Decay, is a toolbox for crafting uncanny survival horror narratives. It’s perfect for adapting horror classics like Silent Hill or SCP, and its unique mechanical structures punish players and lead to horrifying twists during sessions.


