Followers likely saw my tutorial on painting undead flesh HERE. The rest of the model is now done. He ended up a lot busier than I expected. Between the stark contrasts of the black metal and the colorful skin tones he is a lot to take in visually. I may of been better off with a simpler metal scheme.
Now I move to painting up a second set of Mindless Zombies (because Nico). Catch you at the Paint Desk! Continue reading
I’ve had many requests for work-in-progress pictures of my work. This lovely Easter morning I started putting paint on the Student of Steel. I typically thin my paints 1:1 paint to flow improver. This gives a smoother finish but it does take two to three coats to cover. It also makes blending easier. On to the step-by-step… Continue reading
Jakob Lynch is underrated as a 10T master because people run him with the wrong loadout. There are three main styles of play, each attributed to his limited upgrades. Only one of them will win you games consistently and change how your opponent’s play.
Ditch Endless Hunger – it is hurting your game. It’s a cool upgrade, but it doesn’t bring enough to the table to make Lynch work. Terrifying (All) 12 is a minor card sink (at best). Casting Expert is the power of the upgrade, but it only helps Huggy. If your opponent is smart, they blitz him off the table and remove one of your heaviest hitters and invalidate a 2ss upgrade slot on Lynch.
Rising Sun was the ubiquitous choice until wave 5. This upgrade is why Lynch doesn’t get the respect he deserves. While the Immortal Huggy is fun, a serious threat, and can swing games when played properly, it’s all tied to Lynch surviving. Lynch is 10wds and has one defensive trick… that doesn’t count (taking damage when cheating).
This is how it unfolds: you over extend Huggy, get a major piece of your wheel killed, and you justify it with, “I’ll just bring him back with Lynch.” If you do, things work out (sometimes). If you don’t, you’re on the Struggle Bus.
This kit was, by far, the biggest pain-in-the-ass build I’ve ever had. That said, its a damn cool model. I tried to match the box art and it gave me more practice on my OSL and blending.
I ran him (unpainted) in a tournament last week and I really liked him into the OURS strategy. Bone Pile is painted and ready for the table.
Another round of me trying to get my photographs to look like my models do in real life. I’ve taken a lot of advice and these pictures are closer than any before. Thoughts?
I want the pictures of my models to look like the models do in person. I know there are after effects and tricks that will make the pictures “pop” but I am more interested in the pictures showing the detail as painted. Below are some experiments. They are close but I am not 100% happy with them.