Keep Calm and Take this Model

It can be hard to justify taking a model whose sole role is that of a support piece. Especially when, by and large, you want those points for things that bring a more direct impact to the game. But sometimes a subtler hand is needed, one that manipulates the field just by their very presence. For example, a model that brings a variety of control concepts that support and facilitate your crew’s efficiency.

Mr. Tannen is that model.

No other model in 10T or Neverborn aggressively affects the game in a support role like Tannen. From his signature ability Cooler to his utility tactical actions, Mr. Tannen is a fragile piece that (when properly protected) warps the game landscape so that the odds are ever in your favor.  Continue reading

Ways to Lose Less: Larry Mottola’s Top 5

Larry

Editor’s Note: Fresh from the podium of the 2018 Capital City Meltdown, Larry kicks off a new series at Third Floor Wars: Ways to Lose Less.  I had a bet with Larry based on the number of games I’d lose at CCM.  If I won the bet, Larry would write an article for us.  If he won, I’d paint a model for him.  Larry won the bet (shocker) but was kind enough to write the article anyway.  Like most of the top players in Malifaux, Larry is generous with his knowledge and lessons learned. There is gold in this article.  His insights on cheating and your control hand alone makes this a worthy read.  Enjoy!! Continue reading

Stop Forgetting This Model!

“Mighty Model Spotlight, Part 1”
by James Dator and Ray Flynn

The 7ss slot in Rezzers has gotten competitive: Goryo, Lampad, Shikome, Student of Viscera, Sebastian… Lots of good choices for a variety of situations.

But only one gets you another model upon death, increases threat ranges, increases damage dealing, and can just warp around the board every turn with wild abandon: Enter the Forgotten Marshall.

This guy is 7ss of versatile awesome. He is one of, if not the, best 7ss model in the faction and one of the more underrated models in the game. Let’s ignore the fact that he summons a 4-5ss minion upon death, his other stats and abilities are stellar; causing massive headaches for your opponent.

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Are You Playing Lynch Wrong?

Jakob Lynch is underrated as a 10T master because people run him with the wrong loadout. There are three main styles of play, each attributed to his limited upgrades. Only one of them will win you games consistently and change how your opponent’s play.

Ditch Endless Hunger – it is hurting your game. It’s a cool upgrade, but it doesn’t bring enough to the table to make Lynch work. Terrifying (All) 12 is a minor card sink (at best). Casting Expert is the power of the upgrade, but it only helps Huggy. If your opponent is smart, they blitz him off the table and remove one of your heaviest hitters and invalidate a 2ss upgrade slot on Lynch.

Rising Sun was the ubiquitous choice until wave 5. This upgrade is why Lynch doesn’t get the respect he deserves. While the Immortal Huggy is fun, a serious threat, and can swing games when played properly, it’s all tied to Lynch surviving. Lynch is 10wds and has one defensive trick… that doesn’t count (taking damage when cheating).

This is how it unfolds: you over extend Huggy, get a major piece of your wheel killed, and you justify it with, “I’ll just bring him back with Lynch.” If you do, things work out (sometimes). If you don’t, you’re on the Struggle Bus.

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Battle Report – GG18 Beta – Guild vs Arcanist

InvokeChaos here with a quick battle report on my first GG2018 game since the beta began. Work has kept me stymied, but no longer. I will be giving a detailed breakdown on my thoughts and perceptions after each block of information, but hidden so you don’t have to read it unless you want to. Let’s jump in.

Guild for me, Arcanists for my opponent. First time either of us are playing these masters and it was effectively my first time playing as Guild.

Strat – Public Execution
Schemes – Covert Breakthrough, Undercover Entourage, Dig Their Graves, Take One for the Team, Guarded Treasure

Guild – Guarded Treasure/Take One for the Team(Thalarian Queller)
Arcanists – Undercover Entourage(Ironsides)/Take One for the Team(Johan)

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Gaining Grounds 2018 (Open Beta) – Numbered Schemes

For this installment, it’s a look at the new numbered schemes we have this year. But first I’m going to comment on the ones returning that we all know and love/hate. Afterwards, my meta put together some faction matchups for me and I’m going to do some in-depth discussion on what I would take and why using scheme pools generated from GG18 (credit to ttsgosadow on the Wyrd Forums for posting a generator for GG18 beta!). Let me know if you guys like this kind of analysis and leave me a note in the comments if you’d like me to do more in the future!
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