FIRST IMPRESSIONS: M3E RULES

m3e_logoWhat is going on fellow Wyrdos?

Week 1 and 3’s update from Waldo gave us some amazing information on the upcoming 3rd Edition release of Malifaux. With changes in everything from card draw to movement, there’s a lot to digest on what looks to be a much-needed streamlining.

Wyrd’s articles can be found here (general) and here (movement). Continue reading “FIRST IMPRESSIONS: M3E RULES”

Mighty Model Spotlight – Monk of High River

With Yokai, Thunder Brothers and Charm Warders, the five-stone slot is hyper-competitive in Ten Thunders. The Monk of High River has stiff competition, but with a solid (0) action, some great model/master synergies and a couple of key abilities, the monk has plenty of play.

The Monk of High River (especially with certain masters) should always be considered. He is both a solid anti-scheming model and a cheap aggression piece. Continue reading “Mighty Model Spotlight – Monk of High River”

Keep Calm and Take this Model

It can be hard to justify taking a model whose sole role is that of a support piece. Especially when, by and large, you want those points for things that bring a more direct impact to the game. But sometimes a subtler hand is needed, one that manipulates the field just by their very presence. For example, a model that brings a variety of control concepts that support and facilitate your crew’s efficiency.

Mr. Tannen is that model.

No other model in 10T or Neverborn aggressively affects the game in a support role like Tannen. From his signature ability Cooler to his utility tactical actions, Mr. Tannen is a fragile piece that (when properly protected) warps the game landscape so that the odds are ever in your favor.  Continue reading “Keep Calm and Take this Model”