Ray Chou is a comic book and TTRPG creator–one of the talents behind the amazing Mythworks team, known for some of the last few years’ most anticipated games–Wildsea, Slugblaster, Pico, and a whole lot more. Their studio defines the modern age of TTRPG development, and he walked us through his experience and process, offering a lot of insight into how it all works.

Today’s episode focuses on Ray’s unique experiences breaking into the industry and a close look into what it means to work in the high-level indie space. Ray broke into game writing at a pivotal point in the industry. It was before the medium really blew up, but recently enough to ride the wave of Kickstarter just as it was beginning. We also talked in depth about Mythworks and how it operates as an organization, leveraging the team’s creative strengths to create indie work that feels like blockbuster TTRPG gaming. 

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