Keep Calm and Take this Model

It can be hard to justify taking a model whose sole role is that of a support piece. Especially when, by and large, you want those points for things that bring a more direct impact to the game. But sometimes a subtler hand is needed, one that manipulates the field just by their very presence. For example, a model that brings a variety of control concepts that support and facilitate your crew’s efficiency.

Mr. Tannen is that model.

No other model in 10T or Neverborn aggressively affects the game in a support role like Tannen. From his signature ability Cooler to his utility tactical actions, Mr. Tannen is a fragile piece that (when properly protected) warps the game landscape so that the odds are ever in your favor.  Continue reading

NC Meta – Turf War Tournament League

Click Here to jump to the Schemes and Strats!

Some crazy folks are moving in on your turf, and it’s time to eject them from the vicinity… forcefully if necessary!

Welcome to my first league as the new henchman of The Gamer’s Armory, in Cary, NC. I will be hosting this with my good friend and fellow henchman Dawn McCormack Plunge from the Durham meta at Atomic Empire!   Continue reading

Stop Forgetting This Model!

“Mighty Model Spotlight, Part 1”
by James Dator and Ray Flynn

The 7ss slot in Rezzers has gotten competitive: Goryo, Lampad, Shikome, Student of Viscera, Sebastian… Lots of good choices for a variety of situations.

But only one gets you another model upon death, increases threat ranges, increases damage dealing, and can just warp around the board every turn with wild abandon: Enter the Forgotten Marshall.

This guy is 7ss of versatile awesome. He is one of, if not the, best 7ss model in the faction and one of the more underrated models in the game. Let’s ignore the fact that he summons a 4-5ss minion upon death, his other stats and abilities are stellar; causing massive headaches for your opponent.

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Are You Playing Lynch Wrong?

Jakob Lynch is underrated as a 10T master because people run him with the wrong loadout. There are three main styles of play, each attributed to his limited upgrades. Only one of them will win you games consistently and change how your opponent’s play.

Ditch Endless Hunger – it is hurting your game. It’s a cool upgrade, but it doesn’t bring enough to the table to make Lynch work. Terrifying (All) 12 is a minor card sink (at best). Casting Expert is the power of the upgrade, but it only helps Huggy. If your opponent is smart, they blitz him off the table and remove one of your heaviest hitters and invalidate a 2ss upgrade slot on Lynch.

Rising Sun was the ubiquitous choice until wave 5. This upgrade is why Lynch doesn’t get the respect he deserves. While the Immortal Huggy is fun, a serious threat, and can swing games when played properly, it’s all tied to Lynch surviving. Lynch is 10wds and has one defensive trick… that doesn’t count (taking damage when cheating).

This is how it unfolds: you over extend Huggy, get a major piece of your wheel killed, and you justify it with, “I’ll just bring him back with Lynch.” If you do, things work out (sometimes). If you don’t, you’re on the Struggle Bus.

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Table Report – Crazy Cat Lady

Hey there fellow Wyrdos!

Tried out Catelin (Hamelin) last night and I have to stay it’s a bit more fun than I originally anticipated.  Now granted that could be because cats are far more fun than rats (personal opinion). I also am using the Victorian Bases from Wyrd to have my cats crawling around a ruin, which seems very fitting for me. Ran against my buddy Marcus and his guild Lucius. Did two games, to test out the lists.

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