#RPGaDay2024
I’m stretching this prompt to be desirable dice mechanics. This old man loves dice pools. I love simple dice pools like Year Zero, where specific faces are a “success,” or Blades in the Dark, where the highest die rolled is kept. I love dice pools where I get a handful of various dice like Sentinel Comics or Cortex Prime.
I love dice pools that explode like West End Star Wars. I love dice pools of funky dice like FFG Edge of the Empire, Shiver by Parable Games, or Two Little Mice’s Outgunned. I love mechanics that let me push pool rolls or add or remove dice because of conditions.

I loved rolling 3d6 in Something is Wrong with This House and keeping the highest unless you roll 666; at this point, excellent things happen for the monsters. I love how the dice pool reads in Forbidden Lands. You roll ability, skill, and gear dice, which are all different colors. A 6 is a success. Did your success come from your innate abilities, your trained skills, or the equipment you used? Which color dice gave you the 6s? All of this can help us narrate what happened. If I’m rolling Might for Shiver and get a Might on my dice for success, what do all the Luck and Stranges I rolled on the other dice mean? Was it just my strength that accomplished this? Give me games where the dice are exciting, rolled when it matters, and respected for their results.







Leave a Reply